I AM A SMALL BUSINESS!

Motion Code 3D

I AM A SMALL BUSINESS!

Motion Code 3D

I AM A SMALL BUSINESS!

Motion Code 3D

Commission

Office Magazine x Sydney Sweeney

Digital cover for Office Magazine with Sydney Sweeney.

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Category:  
Commission
Social

Afterpay

Social media and out of home content working with Loyal Agency

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Category:  
Social
Personal

Daz Studio

3D skin shader.

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Category:  
Personal
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STEP INTO MY OFFICE

I use code and 3D software to create motion graphics for creative brands and people

Contact ME
I

I specialise in the following

Creating for Social

A successful social-media campaign relies heavily on the pulling power of visual content. I specialise in creating compelling interactive video, animation, kinetic type and all manner of engaging snackable content optimised for the attention span and specs of ‘the timeline’.

Interactive and Experiential Media

Content needs to evolve alongside technology, and it pays to be on the cutting edge of new media trends and opportunity. I create and implement interactive media solutions from AR filters to Virtual Reality experiences, backed by extensive tertiary study undertaken both in Australia and internationally.

Animation

Using animation to engage and sustain interest is an imperative part of motion design, be it clarifying complex ideas in corporate infographics or breathing life into a cute character or mascot. I specialise in fresh, clean and engaging animation solutions for all applications, including complex walk cycles, puppet animation and more.

3D

By combining multiple 3D workflows in a solution-focused practice my work spans: product and packaging design; 3D avatar customisation; and world building. An augmentation of my experience in VR and animation, 3D can bring an elevated sense of polish to your project or product.
22+
SOFTWARE USED
30+
Happy Clients
5+
Years Expreience
1
PERSON
ART ZONE

See my experiments, commissioned work and exhibitions

creative projects
MY Process

How I Work

01

Exploring the problem

02

Finding the solution

03

Prototyping

04

Building the product

05

Launch and support

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